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Skirmisher's CoatEquipment 11


Rare​Invested​Magical​
Source Pathfinder #210: Whispers in the Dirt
Price 1,300 gp
Weight light

Valued among soldiers (particularly those from war-torn Nirmathas) who often find themselves operating undercover, this large-collared garment is reminiscent of a highwayman's coat. A skirmisher's coat is cleverly constructed, and contains several concealed pockets and grants the wearer a +2 item bonus to checks made to Conceal an Object.


Activate—Costume Change 1 (concentrate, illusion)

Effect You change the shape and appearance of all your clothing, making them appear as ordinary or fine clothes of your imagining. This doesn't change the statistics of any armor you're wearing. Only a creature that's benefiting from Truesight or a similar effect can attempt to disbelieve this illusion, with a DC of 28.


Activate—Unexpected Armament 1 (manipulate)

Frequency once per day

Effect You reach into one of the coat's pockets and withdraw a chunk of metal that instantly expands into a common simple or martial melee weapon of your choice. The weapon functions as a +1 striking weapon. When you produce the weapon, you decide if it is made from cold iron or silver, and which one of the following property runes it gains: corrosive, flaming, frost, shock, or thundering. This weapon remains for 1 hour or until it leaves your grasp, at which point it vanishes.

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Invested

A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.