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Silversoul BombWeapon 3


RareAlchemicalBombConsumableMentalSplash
Source Pathfinder Season of Ghosts Hardcover Compilation
Damage 2d4 Mental (plus 2 splash damage)
Type Martial
Range 20 feet
Price 10 gp
Weight light

Activate 1 Strike


This rare alchemical bomb gathers and concentrates the emotions that linger in a burial ground where generations of beloved ancestors have been interred, infusing that powerful emotional energy into the alchemically prepared powdered silver stored within the bomb. This energy glows with a soft, silver radiance and, if stored in a clear container, allows a silversoul bomb to be used as a torch to illuminate an area.

You gain a +1 item bonus to attack rolls, and the bomb deals 2d4 mental damage, 1d6 persistent mental damage to nindorus, and 2 mental splash damage. A creature that takes splash damage from the bomb and fails a DC 17 fortitude save is Dazzled for 1 round as glowing silver particles cling to its face.

Nindorus are particularly harmed by silversoul bombs and take 1d6 persistent mental damage. Against nindorus, the bomb's item bonus also applies to its save DC to resist being resist being dazzled or blinded. Creatures that have weakness to silver (including most nindorus) have an equal amount of weakness to the mental damage caused by a silversoul bomb, due to the silver infused into the energy within.

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Bomb

An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Splash

Some weapons and effects, such as alchemical bombs, have the splash trait. You don't add your Strength modifier to the damage roll for any thrown weapon with the splash trait (even if the item doesn't have the bomb trait). A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target's resistance or weakness. You don't multiply splash damage on a critical hit.