Silver Snake CaneEquipment 6
Source Pathfinder Rage of Elements
Price 230 gp
Weight light
This shimmery metal cane is both an assistive device and a popular companion for many zuhras. The cane's possessor can spend 1 minute feeding the cane an elixir or a dose of ingested or injury poison to fill its venom sac. The cane can store only one such alchemical item at a time, and it expels the alchemical item when either 24 hours pass or it's fed a new alchemical item.
Activate—Silver Snake Sword 1 (concentrate, polymorph)
Effect The silver snake cane becomes a +1 striking silver sword cane for 10 minutes. If the cane holds a dose of poison with the injury trait, that poison is automatically applied to the weapon. If the poison hasn't been expended by the time the cane turns back to normal, it remains stored in the cane. You can Dismiss this activation.
Activate—Silver Snake Serum 1 (concentrate)
Requirements The silver snake cane holds a dose of an alchemical item
Frequency once per day
Effect The silver snake cane bites a willing target of your choice within your reach, dealing 1 piercing damage and injecting the alchemical item. The item is expended, and if it was an elixir or ingested poison, the target is affected as though it consumed the item.
Activate—True Silver Snake 1 (concentrate)
Prerequisites You're a zuhra
Effect The cane transforms into a giant viper made of silver. All its Strikes are silver. It acts independently but obeys you. You can Dismiss this activation.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
MetalEffects with the metal trait conjure or manipulate metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a connection to magical metal.