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Shell of Easy Breathing (Greater)Equipment 9


Magical​Water​
Source Pathfinder Rage of Elements
Price 700 gp
Weight 2 bulk

This large salt-encrusted seashell is more than 2 feet across, with images of deep sea creatures carved around its edge.


Activate—Fill the Shell 1 (manipulate)

Effect You place the shell on a level surface and sprinkle a few drops of water into its basin. The shell slowly fills with saltwater over the course of 1 minute. The shell's magic then becomes active, indicated by a steady stream of bubbles. Moving the shell disturbs its contents, causing the item to deactivate and the water inside to evaporate; otherwise, it remains activated for an unlimited duration. While the shell is activated, a creature can submerge its head and let water and bubbles fill its nose and mouth (or whatever body part it uses for breathing) as a 3-action activity. For the next 8 hours, the creature can breathe underwater. The creature is then temporarily immune to shells of easy breathing until the next time it makes its daily preparations.

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Water

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.