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Shard of Self-DestructionWeapon 5


RareCursedMagical
Source Pathfinder War of Immortals
Damage 1d6 Slashing
Type Simple
Weight light

This jagged shard of bone appears to be and functions as a +1 striking dagger with a sharp edge that is perpetually stained with blood. Whenever you critically hit with the weapon, you deal an additional 1d6 persistent bleed damage, but you also take 1d6 persistent,bleed damage. You take a –2 penalty to the flat check to remove this bleed damage, and when you succeed at this flat check, you are exposed to Verex's ruin (see below) as the site of the injury grows red and inflamed, your blood vessels discoloring and swelling as if serrated knives were trying to push their way out.

Once the curse has activated for the first time, the weapon fuses to you; while you can sheathe the dagger outside of combat, it appears in your hand when a fight begins and you can't sheathe it as long as there is an enemy you can perceive.


Verex's Ruin (disease, unholy)

Saving Throw DC 22 fortitude

Onset 1 hour

Stage 1 Enfeebled 1 (1 day)

Stage 2 Enfeebled 2, Fatigued, and 1d6 spirit damage each time you would take persistent bleed damage (1 week)

Stage 3 as stage 2, but the spirit damage increases to 2d6 spirit2d6 (1 week)

Stage 4 Enfeebled 3, fatigued, and 4d6 spirit damage each time you would take persistent bleed damage (1 week)

Stage 5 death

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Cursed

An item with this trait is cursed to cause trouble for its owner. A curse isn't detected when the item is identified, though a critical success reveals both the presence and exact nature of the curse. Cursed items can't be discarded once they've been triggered or invested the first time. The item can be removed only if the curse is removed.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.