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SerithtialWeapon 23


UniqueArtifactDivineIntelligentTwoHandD12
Source Pathfinder GM Core
Damage 1d8 Slashing
Type Martial
Weight 1 bulk

Perception +28; normal vision and hearing within 60 feet

Communication empathy (partner only)

Skills Iomedae Lore +29, Religion +26, Zon-Kuthon Lore +29

Int +2, Wis +1, Cha +2

Will +30


The legendary blade Serithtial is said to have been forged by Iomedae, goddess of honor, justice, and valor. She is an intelligent +4 major striking holy bastard sword. Although the sword is made of steel, Serithtial is also treated as cold iron and silver, allowing her to deal more damage to certain supernatural creatures. She glows as bright as a torch, but you or Serithtial can suppress or resume this glow as a single action, which has the concentrate trait. In addition, Strikes with Serithtial deal an additional 2d6 damage against creatures that are worshippers of Zon-Kuthon. While wielding Serithtial, against effects created by followers of Zon-Kuthon you gain the benefit of Unfettered Movement, a +4 status bonus to saves against death and void effects, void resistance 10, and suppress the Doomed condition.

Serithtial was forged as a bastard sword, and she reverts to this shape when no one wields her, but she can also detect what sort of blade her current wielder prefers and transform into it (choosing from dagger, shortsword, longsword, scimitar, falchion, greatsword, rapier, or bastard sword) using an action, which she does when first held. The wielder can empathically tell Serithtial to transform at any time by using a single action, which has the concentrate trait, after which Serithtial uses an action to transform.

Serithtial is willing to work with almost any partner as long as they are dedicated to defeating the great wyrm Kazavon and the forces of Zon-Kuthon. If you ignore those threats and pursue your own agenda instead, before long Serithtial attempts to seize control of your body (DC 45 will save to resist her control), though she typically remains in control for only long enough to find a more worthy partner. You can attempt a new Will save each day to retake control of your body.


Activate—Grace of the Inheritor (concentrate)

Frequency once per hour

Effect Serithtial spends the appropriate number of actions and casts a 9th-rank Heal or Ring of Truth spell (DC 45 for either of the two spells).


Destruction If Kazavon or a great wyrm shadow dragon who is a worshipper of Zon-Kuthon uses its dragon breath on Serithtial while she is unattended, the sword melts into a pool of mundane iron.

Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Artifact

Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Intelligent

An item with this trait is intelligent and has its own will and personality, as well as several statistics that most items don't have. Intelligent items can't be crafted by normal means, and they are always rare or unique.

TwoHand

This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.