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Sanitizing PinConsumable 2


UncommonConsumableMagicalTalisman
Source Pathfinder Adventure: Rusthenge
Type Talisman
Price 7 gp
Weight negligible

Activate f command

Trigger You attempt a saving throw against a disease or poison.


This pin includes a piece of gauze wrapped around a dried herbal poultice. When you activate the sanitizing pin, the poultice dissolves and bolsters your body's defense against poison or disease. You gain a +2 status bonus on your Fortitude save against the initial exposure to the affliction. If you roll a critical failure on the triggering attempt, you get a failure instead.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Talisman

A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.