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Sanguine AmmunitionAmmo 8


RareConsumableMagical
Source Pathfinder Lost Omens High Seas
Price 75 gp
Weight light

Ammunition any

Activate 1 (manipulate)


This wickedly barbed ammunition looks dangerous to even touch. It dissolves into blood on impact, leaving no trace if the target has blood. The target takes a –2 circumstance penalty to saves against diseases and poisons for 1 round.

You can also Activate sanguine ammunition as part of Casting a Spell. The spell must be 3rd-rank or lower, must take 1 or 2 actions to cast, must have the poison or disease trait, and must target a creature other than the caster. Casting a Spell this way has no effect; instead, a creature hit by sanguine ammunition activated this way is targeted by the spell in addition to the item's normal effects. If the target isn't a valid target for the spell, the spell is lost.

The ammunition affects only the target hit. If the spell requires a spell attack, use the result of your ranged attack roll to determine the degree of success of the spell. If the spell requires a save, the target attempts the save against your spell DC.

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.