Sage's LashEquipment 18
Source Pathfinder Impossible Magic
Price 24,000 gp
Weight negligible
The thin, glittering strands of rope that comprise this thick belt appear to be spun gold. Strung along the front of the belt are a collection of four multicolored, perfectly spherical beads: jade, turquoise, quartz, and amethyst. While wearing the lash, you gain a +3 item bonus to Religion.
When you invest the belt, you either increase your Wisdom modifier by 1 or increase it to +4, whichever would give you a higher value.
Effect: Sage's Lash (Turquoise)
Activate—Jewel of the Mind 2 (concentrate, manipulate)
Effect You touch one of the jewels affixed to the sage's lash and think the associated command word. Depending on the jewel, a different effect is produced that affects you and all living creatures in a 30-foot emanation. After the effect occurs, all four jewels disappear from the lash, reappearing at the next dawn.
Amethyst (light, revelation) Think "verity" to emit a magical trail of light from the lash that reveals the location of each creature in the emanation. For 1 round, if they would be invisible, they become Concealed instead, and if they would be undetected or unnoticed by a creature, they're hidden instead. A creature can attempt a DC 43 stealth check to avoid the lash's detection.
Jade (healing) Think "purity" to produce a wave of green light that ends any sickened condition and any persistent poison damage affecting creatures in the emanation.
Quartz (healing, vitality) Think "lenity" to have each creature regain 30 healing Hit Points.
Turquoise Think "clarity" to grant all affected creatures a +2 status bonus to their next Will save for 1 minute. Effect: Sage's Lash (Turquoise)
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ApexWhen you Invest an Item that has the apex trait, it improves one of your attributes, either increasing the attribute's modifier by 1 or to a total of +4, whichever would give you a higher value. This gives you all the benefits of the new attribute modifier until the investiture ends. For example, in addition to increasing rolls you make using the attribute, increasing your Intelligence lets you become trained in an additional skill and learn a new language, and increasing your Constitution gives you more Hit Points.
An apex item grants this benefit only the first time it's invested within a 24-hour period, and you can benefit from only one apex item at a time. If you attempt to invest an apex item when you already have one invested, you don't gain the attribute modifier increase, though you do gain any other effects of Investing the Item.
InvestedA character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.