🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Runeveil AmmunitionAmmo 5


ConsumableMagical
Source Pathfinder Impossible Magic
Price 30 gp
Weight light

Ammunition any

Activate 1 (manipulate)


Pulsing, cracked glyphs scar the surface of runeveil ammunition, seeming to flake and crumble when handled roughly. When activated runeveil ammunition hits a target that can Cast Spells, it's engulfed in a personal cloud of glowing dust. Until the beginning of your next turn, the target takes a –2 status penalty to spell attack rolls and spell DCs.

Effect: Runeveil Ammunition

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.