Roc-Shaft Arrow (Moderate)Consumable 10
Source Pathfinder #208: Hoof, Cinder, and Storm
Type Other
Price 160 gp
Weight negligible
Ammunition arrow
Activate 1 Interact
Each of these arrows is made from an immense roc's flight feather, most of whose vanes have been trimmed to expose the arrow's shaft. When an activated roc-shaft arrow hits a target, the arrow briefly grows a pair of avian wings and attempts to carry off the target. The target must succeed at a DC 27 fortitude save or be moved to a space you choose within 15 feet (20 feet on a critical failure). If this would move the target into a hazardous space, this effect gains the incapacitation trait.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.