Rime Crystal (Major)Equipment 13
Source Pathfinder Treasure Vault (Remastered)
Price 2,800 gp
Weight negligible
Slowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the weather is outside. The spell attack modifier of any spell cast by activating this item is +20, and the spell DC is 30.
- Armor You gain resistance 10 to cold.
- Weapon After you cast a cold spell by activating the crystal, your Strikes with the weapon deal an additional 1d8 cold damage until the end of your next turn.
Effect: Rime Crystal - Armor
Effect: Rime Crystal - Weapon
Activate Cast a Spell
Effect You cast Frostbite.
Activate Cast a Spell
Frequency once per day
Effect You cast Ice Storm.
Activate Cast a Spell
Frequency once per day
Effect You cast Howling Blizzard.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ColdEffects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
SpellheartSpellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a major five-feather wreath requires air walk, gale blast, and wall of wind.