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Returning StarknifeWeapon 8


UncommonAgileFinesseMagicalThrown20
Source Pathfinder #208: Hoof, Cinder, and Storm
Damage 1d4 Piercing
Type Simple
Price 430 gp
Weight light

This returning throwing knife is specially made for Lyrune-Quah hunters, and its blade is carved with constellations.

Ribbon Wrap r (concentrate)

Frequency once per hour

Trigger You deal damage to a target with the starknife


Effect Silver ribbons of starlight entangle the target, dealing 4d6 spirit damage. This is silver damage for the purposes of weaknesses, resistances, and the like. The target must attempt a DC 24 reflex save.


Critical Success The creature is unaffected.

Success The creature takes half damage and is Clumsy 1.

Failure The creature takes full damage and is Immobilized for 1 round.

Critical Failure The creature takes full damage and is Restrained with an Escape DC of 24.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Agile

The multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn.

Finesse

You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Thrown

You can throw this weapon as a ranged attack. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment.