Quartz-Coil Rail Transport (Lesser)Consumable 4
Source Pathfinder Lost Omens Rival Academies
Type Other
Price 20 gp
Weight light
Activate 2 (manipulate)
This odd metal rod is often misinterpreted as a mechanical wand of some kind. Any gadgeteer or mage will be able to elaborate on the fact that magic wands do not need to be throughly covered in a copper wire coil and that the pointed quartz crystal at its tip thrums with electricity, not magic.
When activated, electricity courses through you, allowing you to move through the voltage that arcs through the air. You instantly transport yourself and any items you're wearing and holding from your current space to an unoccupied space up to 20 feet away that you can see. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the teleportation fails. You and all creatures in a line between your original location and your destination take 2 electricity damage.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
ElectricityEffects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.
GadgetGadgets are consumable technological inventions with innovative uses.
TeleportationTeleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.