Putrid Sack of Rotting FruitConsumable 3
Type Other
Price 12 gp
Weight light
Activate 1 Strike
Each of these unassuming sacks contains enough rotting fruit to provide a fungus leshy with 1 week's worth of rations, along with clusters of stones to help press out the fruit's juices. Since their last adventure, Reaching Rings has refined their rations's ability to serve as a weapon in addition to delicious, flavorful sustenance.
A sack of rotting fruit has a range increment of 20 feet. When you succeed at a ranged Strike on a creature by hurling a putrid sack of rotten fruit at them, the sack is consumed while the creature takes 2d6 bludgeoning damage and must attempt a DC 17 fortitude save.
Success The creature is unaffected by the foul smell of the fruit.
Failure The creature becomes Sickened 1.
Critical Failure The creature becomes Sickened 2.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.