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Puddle Shove SnareConsumable 6


UncommonConsumableMagicalSnareTrapWater
Source Pathfinder Lost Omens Hellfire Dispatches
Type Snare
Price 40 gp
Weight light

This snare magically contains a pressurized jet of water activated by an invisible sensor. When a creature enters the snare's square, a powerful blast of water deals 4d10 bludgeoning damage to the creature and potentially pushes them. You determine the direction of the blast of water when crafting the snare. The triggering creature must attempt a DC 24 fortitude save.


Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is pushed 10 feet in the determined direction.

Critical Failure The creature takes double damage, is pushed 15 feet in the determined direction, and is drenched with water, taking a –1 circumstance penalty to saving throws against electricity effects for 1 minute.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Snare

Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap

A hazard or item with this trait is constructed to hinder interlopers.

Water

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.