Psyche Salts (Moderate)Consumable 9
Source Pathfinder #214: The Broken Palace
Type Potion
Price 150 gp
Weight light
Activate 1 (manipulate)
A dose of psyche salts is kept in a small, corked vial. When you activate psyche salts, you uncork and pass the open end of the vial near the head of an adjacent creature. The salts within fizz and evaporate, creating a sour-smelling cloud that envelops the creature's head before fading. As they do, the vapors attempt to clear harmful influences from the creature's mind. The creature gains the effect of a 4th-rank Clear Mind spell with a +17 counteract check modifier and a +2 item bonus to saving throws against mental effects for 10 minutes.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
PotionA potion is a magical liquid activated when you drink it.