🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Primeval Mistletoe (Greater)Equipment 14


Invested​Magical​
Source Pathfinder GM Core
Price 3,900 gp
Weight negligible

This sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal locus, and it grants a +2 item bonus to Nature checks while you wear it.


Activate—Anoint 2 (manipulate)

Frequency once per 10 minutes

Effect You squeeze juice from one of the berries and smear it onto a weapon made primarily of wood to cast a 6th-rank Runic Weapon on it, or onto a creature to cast a 6th-rank Runic Body on it.


Activate—Bind 2 (manipulate)

Frequency once per day

Effect You touch the sprig, then a tree to cast One with Plants upon yourself, turning into a vine on the touched tree.


Activate—Cultivate 2 (manipulate)

Frequency once per day

Effect You plant the greater primeval mistletoe into an area of natural earth or stone. Once planted, the plant immediately sprouts into an area of holly bushes that don't impede movement and that pulse with vitality energy, replicating the effects of a Field of Life spell. You can Sustain the activation up to 1 minute. When this magic ends, the holly bushes revert back into the original greater primeval mistletoe.

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Invested

A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.