Possum's Play (Greater)Consumable 9
Source Pathfinder Impossible Magic
Type Talisman
Price 150 gp
Weight negligible
Activate F (concentrate)
Trigger You would take damage from an attack or magical effect.
This innocuous little charm looks like nothing so much as a patch of coarse white or dark gray fur, usually made to resemble a lucky rabbit's foot or something else. When you activate the talisman, the triggering attack gains the nonlethal trait, and you fall Prone, feigning death. An illusion surrounds you, causing you to appear dead for up to 1 hour. Any creature that touches the illusion or uses the [/act seek] action to examine you can attempt to disbelieve the illusion. The DC to disbelieve the illusion is 24. Any action requiring you to move or make noise immediately ends the illusion.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
IllusionEffects and magic items with this trait involve false sensory stimuli.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
TalismanA talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.
VisualA visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.