Phase SpikeWeapon 10
Source Pathfinder Impossible Magic
Damage 1d6 Piercing
Type Simple
Price 900 gp
Weight 1 bulk
The head of this +1 striking astral spear is partially translucent. Thieves and battlefield spellcasters favor it for its ability to pierce magical barriers and temporarily disable enchanted objects. A creature that has Raised its Shield (or similar ability) takes a –1 circumstance penalty to its AC against attacks from a phase spike.
Activate—Incorporeal Stride 2 (concentrate)
Frequency once per day
Effect You focus on the head of the spear and channel its properties into your form. You Stride up to your Speed. You can move easily through solid objects and creatures during this movement, but you can't end this movement within a solid object or in a creature's space. You also gain resistance 10 to all damage during this Stride (except force or spirit damage and damage caused by a ghost touch rune); double this resistance against non-magical damage.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MonkAbilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.
ThrownYou can throw this weapon as a ranged attack. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment.