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Orc SkewermaulWeapon 0


Uncommon​Brace​Orc​TwoHandD10​VersatileP​
Source Pathfinder #207: The Resurrection Flood
Damage 1d6 Bludgeoning
Type Martial
Price 2 gp
Weight 1 bulk

As dwarves poured out of the Darklands following their Quest for Sky, the orcs driven before them adapted to their tactics—including dwarves' heavily armored infantry charges. Surviving orcs developed a response: a weapon that combines a spear and maul to crush heavy armor and skewer charging foes. Although rarely seen today, the weapon is remarkably effective in the right situation.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Brace

A brace weapon is effective at damaging moving opponents. When you Ready to Strike an opponent that moves within your reach, until the start of your next turn Strikes with the brace weapon deal an additional 2 precision damage for each weapon damage die it has.

Orc

A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. A weapon with this trait is a weapon which orcs craft and use.

TwoHand

This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.

Versatile

A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.