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Ooze Ammunition (Greater)Ammo 12


AcidAlchemicalConsumable
Source Pathfinder Treasure Vault (Remastered)
Price 350 gp
Weight negligible

Ammunition any

Activate 1 (manipulate)


Ooze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its normal damage type, and the creature then takes a –10-foot penalty to Speed and 3d4 persistent,acid damage until it ends the effects. On a critical hit, the creature is Immobilized for 1 round in addition to the other effects. The target can end the effects by Escaping (DC 29) the sticky foam. Other creatures can provide the action, although doing so deals half the ammunition's persistent acid damage to the assisting creature. A creature that ends the effect still takes the persistent damage that turn.

Effect: Ooze Ammunition

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Acid

Effects with this trait deal acid damage. Creatures with this trait have a magical connection to acid.

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.