Oneiric Crystals of the SlumbererEquipment 15
Source Pathfinder Lost Omens High Seas
Price 5,500 gp
Weight light
These trapezoidal crystals were created by a powerful alghollthu master from long-forgotten deep sea stones. They were used to steal the dreams and memories of the master's victims, trapping them inside so they could be consulted when needed. When broken, the creatures whose memories were stolen retrieve them but are Stupefied 1 for 1 round.
Activate—Steal Remembrance 2 (concentrate, manipulate)
Frequency once per day
Effect Choose a creature you can see, trapping its memories in the crystal. The creature must attempt a DC 31 will saving throw. If the creature is asleep, it uses the outcome one degree of success worse than the result of its roll.
Critical Success The creature is unaffected and realizes you tried to steal its memories.
Success The creature is Stupefied 1 for 1 round but doesn't lose any memory, and believes you did something harmless to its mind
Failure The creature is Stupefied 2 for 1 hour and loses all memory of a particular topic that can be detailed in 50 words or fewer.
Critical Failure The creature is Stupefied 4 for 1 day and loses all memory of two particular topics, each of which can be detailed in 50 words or fewer.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
OccultThis magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.