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Octopus Potion (Greater)Consumable 13


ConsumableMagicalMorphPotionWater
Source Pathfinder Rage of Elements
Type Other
Price 500 gp
Weight light

Activate 1 (manipulate)

Eight flailing octopus arms covered in suckers pop out from the sides of your body when you imbibe this potion. The arms share your multiple attack penalty and attempt to Grapple a random enemy within 15 feet of you. On a success, roll 1d4 #Added Effect to determine an additional effect of the arms, which lasts as long as the target remains Grabbed or Restrained by the arms. On subsequent turns, you can use a single action, which has the attack trait, to have the arms either Grapple a creature currently grabbed or restrained (with no added effect) or release any creature they currently hold and repeat their initial effect. After 1 minute, the arms disappear and the potion's effects end.

The Athletics modifier is +22 and the Escape DC is 30.

1d4Added Effect
1The arms cover the eyes; the target is also Blinded.
2The arms cover the mouth; the target can't speak.
3The arms wrap around the limbs; the flat check for the target to use a manipulate action while grabbed is DC 7 flat instead of DC 5.
4The arms crush your enemy; the target takes 13 bludgeoningbludgeoning damage equal to the potion's level immediately and at the end of each of its turns.

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Morph

Effects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait). Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.

Potion

A potion is a magical liquid activated when you drink it.

Water

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.