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Mudrock SnareConsumable 10


UncommonConsumableKoboldMechanicalSnareTrap
Source Pathfinder Player Core 2
Type Snare
Price 170 gp
Weight negligible

Fired clay covers a shallow pit of thin mud interspersed with fragile vials of a quick-drying agent. The first creature to step into the square breaks through the clay and sinks into the pit, fracturing the vials and releasing the chemicals that harden the mud. That creature must attempt a DC 29 fortitude save as the mud solidifies over its legs.


Critical Success The creature is unaffected.

Success The creature takes a –5-foot circumstance penalty to its Speed for 1 minute or until it Escapes.

Failure The creature is Stunned 2, and it takes a –10-foot circumstance penalty to its Speed for 1 minute or until it Escapes (DC 27).

Critical Failure The creature is Stunned 3, and it's Immobilized for 1 minute or until it Escapes (DC 27).

Effect: Mudrock Snare

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Kobold

A creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.

Mechanical

A hazard with this trait is a constructed physical object.

Snare

Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap

A hazard or item with this trait is constructed to hinder interlopers.