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Motivating Treat BagEquipment 5


Uncommon​Magical​
Source Pathfinder #208: Hoof, Cinder, and Storm
Price 135 gp
Weight light

This stiff, cloth pouch is embroidered with whimsical images of playful pets. When you perform your daily preparations in the presence of your creature companion, three treats appear in the bag: an encouraging treat, a reward treat, and a soothing treat. These treats are always suitable for your companion and last until the next time you perform your daily preparations.


Activate—Toss a Treat r (manipulate)

Trigger Varies by treat

Effect You pull out one of the treats and toss it up to 30 feet into the waiting mouth of your companion. The effect varies by the treat.


Activate—Rustle the Bag 1 (auditory, manipulate)

Effect You Command your companion. Until the end of your turn, it gains a +5-foot status bonus to each of its Speeds, but must use at least one action to move closer to you.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.