MirrorbladeWeapon 15
Source Pathfinder Impossible Magic
Damage 1d8 Slashing
Type Martial
Price 6,500 gp
Weight 1 bulk
This +2 greater striking keen khopesh is crafted from a nearly flawless reflective material, making its surfaces glimmer with a mesmerizing shine.
Activate—Mirage Guard 1 (concentrate, manipulate)
Frequency once per day
Effect You wave the mirrorblade around your head to create illusory distortions around you, making it difficult for opponents to judge your true position. For the next 10 minutes, you aren't Off-Guard to melee attacks from creatures flanking you.
Activate—Scryshield 2 (concentrate)
Frequency once per day
Effect The mirrorblade's reflective surface dulls, and you and all your possessions are surrounded by a shimmering field that makes you invisible to scrying magic for 1 hour. In addition, you also learn about any scrying effects within a 30-foot emanation (as detect scrying). If you sheathe, drop, or attack with the mirrorblade, this effect ends early.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
TripYou can use this weapon to Trip with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.