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Miniaturization ModuleEquipment 7


Uncommon​Invested​Magical​
Source Pathfinder #215: To Blot Out the Sun
Price 350 gp
Weight light

A miniaturization module is a bulky clockwork belt interwoven with clear rubber tubing. These tubes are filled with distilled liquid magic, which serves as a power source. While wearing a miniaturization module, you gain a +1 item bonus to checks to Escape.

Activate—Miniaturize Me! 2 (concentrate, manipulate)

Frequency once per day


Effect You instantly shrink, becoming Tiny in size. Your equipment shrinks with you but returns to its original size if removed. While Tiny, your reach changes to 0 feet. You remain Tiny for 10 minutes, but you can Dismiss this effect.

Activate—Miraculous Escape r

Frequency once per hour

Trigger You become Grabbed, Immobilized, or Restrained


Effect You instinctively trigger the miniaturization module and wiggle free, then move and grow larger, seemingly escaping in a flicker of motion. You become Tiny, then attempt to Escape the triggering effect, gaining a +4 circumstance bonus to this check. If you successfully Escape, you Step into an adjacent space. Regardless of the result, you then return to your original size.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Invested

A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.