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Mamlambo ScaleArmor 10


Rare​Invested​Magical​
Source Pathfinder Howl of the Wild
Type Medium
Price 990 gp
Weight 2 bulk

The faint glow beneath the thick, algae-green scales of this suit of +1 resilient scale mail hints at the armor's source.


Activate—Luminous Lure 1 (concentrate, light, manipulate, mental, visual)

Frequency Once per day

Effect The mamlambo scale sheds dim light in a 20-foot emanation. The light has a duration of 1 minute, but you can extinguish the light with an Interact action. A creature that begins its turn in the light must attempt a DC 26 will save. Regardless of the save's result, the creature is temporarily immune for 1 hour.

Effect: Luminous Lure


Critical Success The creature is unaffected.

Success The creature is Slowed 1 for 1 round.

Failure The creature is Fascinated, and for as long as it remains in the light, it must spend at least 1 of its actions on each of its turns to move closer to the source of the light. If the creature ends its movement adjacent to you, it is slowed 1 until it is out of the light or until you make a Strike against it.

Critical Failure As failure, but the creature is also Off-Guard against the first Strike you make against it while it is slowed.


Craft Requirements The initial raw materials must include the scales and hide of a mamlambo.

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Invested

A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.