Magical Medal (Gorilla's Might)Equipment 3
Source Pathfinder Battlecry!
Price 25 gp
Weight negligible
Military leaders or heads of state award these special medals to commend exemplary performance by their top soldiers. They're typically worn on a special strip of fabric near the lapel, but soldiers from different countries sometimes wear them in other places. No matter how many magical medals you have, they collectively count as one invested item.
This steel medal resembles the head and upper body of a gorilla. It's typically given in recognition of physical prowess, and it grants you a +1 item bonus to Athletics checks to Climb, Force Open, High Jump, and Long Jump.
Activate—Gorilla's Second Leap r (concentrate, fortune)
Frequency once per day
Trigger You would fail but not critically fail an Athletics check to High Jump or Long Jump
Effect The gorilla on the medal beats its chest, giving you another chance. You reroll the failed check.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
InvestedA character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.