🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Mage's Hat (Greater)Equipment 9


Arcane​Invested​
Source Pathfinder GM Core
Price 650 gp
Weight negligible

This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and is adorned with symbols or runes. It grants you a +2 item bonus to Arcana checks and allows you to cast the Prestidigitation cantrip as an arcane innate cantrip.

This larger, fancier hat can be activated. Each greater mage's hat has a specific 4th-rank summon spell from the arcane list woven into its fabric, typically Summon Animal or Summon Elemental. If you prepare arcane spells, you can change the spell to a different 4th-rank arcane summon spell you know when you invest it.


Activate—Hat Spell Cast a Spell

Frequency once per day

Effect You doff the hat, causing magical energy to pour from it. You cast the spell stored in the hat.

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Arcane

This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.

Invested

A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).