Look-Me-NotConsumable 11
Source Pathfinder Impossible Magic
Type Talisman
Price 300 gp
Weight negligible
Activate 1 (concentrate)
This talisman takes the form of a flower from the sweetbriar rose, also called the eglantine rose, tied to the weapon with a bit of string. The talisman's enchantment is such that the flower never wilts. When you activate it, your weapon becomes difficult to look at for 1 minute, as through a shimmer of heat or something seen out of the corner of your eye.
While this effect is active, you gain a +2 status bonus to Deception checks to [/act feint]. If you're untrained in Deception, you can use the Feint action anyway and add your level as your proficiency bonus despite being untrained. Additionally, your Strikes and damage from the affixed weapon can't trigger reactions (such as the Shield Block reaction).
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
IllusionEffects and magic items with this trait involve false sensory stimuli.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
TalismanA talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.
VisualA visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.