Lodestone BombWeapon 12
Source Pathfinder Treasure Vault (Remastered)
Damage 3d4 Force (plus 2 splash damage)
Type Martial
Range 20 feet
Price 400 gp
Weight light
Activate 1 Strike
Lodestone bombs hold reactive ionized minerals preserved in a dormant state until broken. The bomb grants a +2 item bonus to attack rolls and deals 3d4 force damage and 2 force splash damage. In addition, a target made of metal, wearing metal armor, or using metal weapons takes 2d4 persistent,force and is Clumsy 1 and Enfeebled 1 while taking the persistent damage. The persistent damage can last up to 1 minute.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AlchemicalAlchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
BombAn alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
ForceEffects with this trait deal force damage or create objects made of pure magical force.
SplashSome weapons and effects, such as alchemical bombs, have the splash trait. You don't add your Strength modifier to the damage roll for any thrown weapon with the splash trait (even if the item doesn't have the bomb trait). A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target's resistance or weakness. You don't multiply splash damage on a critical hit.