🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Linnorm's SankeitArmor 18


UncommonLaminar
Source Pathfinder Treasure Vault (Remastered)
Type Light
Price 22,750 gp
Weight 2 bulk

The first suit of +3 greater resilient antimagic sankeit made in this fashion was crafted for the Varki linnorm king Nankou, after he claimed his title by slaying a taiga linnorm. By Varki tradition, the armor was crafted using some of the slain linnorm's body to decorate the breastplate and helm, which imbued the armor with several of the linnorm's natural abilities. Though the helm is shaped like the beast's head, a linnorm's actual head would be too large for a proper helmet.


Activate 2 (manipulate)

Frequency once per hour

Effect You breathe a 60-foot cone of electrified vapor, dealing 17d6 electricity to creatures in the area (DC 38 reflex). The electrified mist persists in the area for 2 rounds, dealing 5d6 electricity (DC 38 basic Reflex save) to each creature that ends its turn in the mist. If you slew the linnorm this armor is made from, you can use the higher of your reflexclass DC or spell DC instead of the listed DCs for this effect.


Activate r (manipulate)

Trigger A creature adjacent to you targets you with a melee attack

Effect The creature takes 4d6 piercing as previously invisible magical spines leap outwards from the armor to punish them for the attack.


Craft Requirements The initial raw materials must include the hide and skull of a taiga linnorm.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Laminar

The armor is made up of layered sections, so when it breaks, it isn't as much of a problem. The status penalty to AC if this armor is broken is –1 for broken medium armor, –2 for broken heavy armor, or no penalty for broken light armor.