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Liar's DemiseConsumable 14


UncommonConsumableContactDivinePoison
Source Pathfinder #160: Assault on Hunting Lodge Seven
Type Poison
Price 650 gp
Weight light

This thick orange cream quickly seeps into skin. In addition to causing painful swelling in the brain, liar's demise compels the victim to speak only the truth. While under the effect of liar's demise, you take the listed poison damage and mental damage for any time you voluntarily and knowingly tell a lie, due to the poison's increased blood pressure to your brain. You take this damage once per round, even if you lie several times in rapid succession. You're aware of this effect and can choose to not answer or give only evasive, technically truthful, answers; this is a mental effect.

Activate 1 Interact


Saving Throw DC 34 fortitude

Onset 1 minute

Maximum Duration 6 minutes

Stage 1 Stupefied 1, 3d6[poison],3d6 mental3d6 poison damage and 3d6 mental damage for lying (1 minute)

Stage 2 Stupefied 2, 4d6[poison],4d6 mental4d6 poison damage and 4d6 mental damage for lying (1 minute)

Stage 3 Stupefied 3, 5d6[poison],5d6 mental5d6 poison damage and 5d6 mental damage for lying, and the damage becomes a death effect. If it reduces you to 0 Hit Points, your head explodes and you die. (1 minute)


Craft Requirements Supply one casting of zone of truth.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Contact

A contact poison is activated by applying it to an item or directly onto a living creature's skin. The first creature to touch the affected item must attempt a saving throw against the poison; if the poison is applied directly, the creature must attempt a saving throw immediately when the poison touches its skin. Contact poisons are infeasible to apply to a creature via a weapon attack due to the logistics of delivering them without poisoning yourself. Typically, the onset time of a contact poison is 1 minute.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.