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Lacquered Waist DrumEquipment 11


Uncommon​Magical​
Source Pathfinder Season of Ghosts Hardcover Compilation
Price 1,300 gp
Weight light

This hourglass-shaped drum has two heads, each of which produces a different sound when struck. When played together, the resonance of the two sounds is effective in repelling evil spirits. This drum can be played as an instrument, granting a +2 item bonus to Performance.

Activate—Memories of Life 2 (concentrate, manipulate, vitality)

Frequency once per hour


Effect You play both heads of the drums, generating a pulse of energy that targets one creature within 30 feet that has the undead trait. This deals 5d8 vitality damage (DC 28 fortitude save) to that creature; if the undead also has the ghost trait, the ghost becomes Sickened 1 if it fails the save.

Activate—Memories of Joy 3 (concentrate, manipulate, vitality)

Frequency once per hour


Effect You raucously play both heads of the drums, accompanied with shouting and dancing. This display generates a pulse of energy in a 30-foot emanation from you. All undead creatures within this area must attempt a DC 28 fortitude save.


Critical Success The creature takes no damage.

Success The creature takes 2d8 vitality damage. Failure The creature takes 5d8 vitality damage; if the creature has the ghost trait, it becomes Stupefied 1 for 1 minute.

Critical Failure The creature takes 10d8 vitality damage; if the creature has the ghost trait, it becomes Stupefied 2 for 1 minute.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.