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Immovable TripodEquipment 10


UncommonMagical
Source Pathfinder Guns & Gears
Price 700 gp
Weight 1 bulk

This copper tripod has a magical core that can't be moved once magically locked in place—a perfect example of engineering ingenuity applied to magic items. This eccentric magical power is put to a pragmatic use of stabilizing weapons without the need for solid ground on which to stabilize them. In addition to extraplanar and aquatic environments, these devices have seen use by flying and climbing snipers who would otherwise have no way to mitigate their weapons' fierce kickback.

Activate 1 (manipulate)


Effect You deploy the tripod and press a button to lock it into place, allowing you to deploy the tripod in midair, underwater, or anywhere else where you don't have a solid horizontal surface available. If you Activate the tripod by pushing the button again, you release and retrieve the tripod. While anchored, the tripod can be moved only if 8,000 pounds of pressure are applied to it or if a creature uses Athletics to [/act force-open] the tripod with a DC of 40 (though most intelligent creatures can just push the button to release the tripod).

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.