Hungry LanternEquipment 12
Price 1,900 gp
Weight light
This lantern is made of weathered tin and is cold and moist to the touch. The interior of the lantern, where a wick or candle would normally be placed, is filled with thick, black smoke, and there's no way to open the lantern.
Activate—Consuming Darkness 3 (concentrate, darkness, death, manipulate, spirit)
Frequency once per week
Effect Pure, impenetrable darkness flows out of the lantern like smoke and simply eats the light. A 60-foot emanation centered on the lantern is plunged into darkness for 1 minute. This darkness functions as a 4th-rank Darkness spell. When the darkness is created, it deals 6d8 spirit damage (DC 30 fortitude save) to all creatures within the area. Any creature reduced to 0 Hit Points from this damage is destroyed entirely, leaving behind only a shadow that will slowly fade over the course of a year.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.