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Howler PistolWeapon 10


Rare​Magical​Scatter5​
Source Pathfinder Howl of the Wild
Damage 1d6 Sonic
Type Martial
Range 30 feet
Price 1,100 gp
Weight 1 bulk

Designed by a gunsmith as a personal challenge, a howler pistol strikes a miniature version of the sonic horn siege weapon's resonating orb with its hammer to generate beams of sonic energy. A howler pistol is a +1 striking dragon mouth pistol that deals sonic damage instead of piercing damage and doesn't have the concussive trait.


Activate—Resonant Shatter 2 (manipulate)

Frequency once per day

Requirements The howler pistol is loaded

Effect You over-torque the howler pistol's hammer to strike the resonating orb harder than normal. The gun fires a concentrated burst of sonic energy that shatters a nearby stone or rock surface, creating a 10-foot burst at a point of impact within the gun's first range increment. Creatures in the area take 5d6 piercing damage (DC 27 reflex save).


Craft Requirements The initial raw materials must include the powdered horn from a soniphak, processed into a resonating orb.

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Scatter

This weapon fires a cluster of pellets in a wide spray. Scatter always has an area listed with it, indicating the radius of the spray. On a hit, the primary target of attacks with a scatter weapon take the listed damage, and the target and all other creatures within the listed radius around it take 1 point of splash damage per weapon damage die.