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Hollow RobesArmor 13


Rare​Comfort​Illusion​Invested​Mythic​
Source Pathfinder #219: Lord of the Trinity Star
Type Unarmored
Price 3,000 gp
Weight 1 bulk

These heavy cloth garments function as a set of +2 resilient explorer's clothing. They feature multiple stylish layers, voluminous sleeves, and long strings of Thassilonian runes along the hems. The robes employ potent illusion magic, sufficient to convince the wearer and any attackers that a devastating blow is nothing more than a flesh wound.


Activate—Empty Robes 1 (concentration)

Frequency once per hour

Effect The wearer becomes Invisible inside the robes for one minute. Since the wearer's gear (including the robes) remain visible, they don't become Concealed, but they can't be visually identified unless the viewer can see invisible creatures. The unsettling nature of this effect grants the wearer a +2 item bonus to Intimidation checks made while the robes appear to be empty.


Activate—Hollow Target r (concentration)

Requirements Empty Robes is in effect

Trigger You take persistent damage or a critical hit from a Strike

Effect Spend 1 Mythic Point. You momentarily transform yourself into an illusory duplicate, rendering yourself "hollow" to the triggering damage or Strike. The damage from a critical hit Strike is reduced to 0. All persistent damage you're currently taking ends.


Activate—Unseen Magic 1 (spellshape)

Requirements Empty Robes is in effect

Effect If your next action is to Cast a Spell that doesn't have the manipulate trait, that spell gains the subtle trait.


Craft Requirements You must be a mythic arcane spellcaster capable of casting invisibility.

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Comfort

The armor is so comfortable that you can rest normally while wearing it.

Illusion

Effects and magic items with this trait involve false sensory stimuli.

Invested

A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.