Hippopotamus KlarShield 10
Source Pathfinder Howl of the Wild
Hit points 10 (Hardness 3, BT 5)
Price 1,000 gp
Weight 1 bulk
This +1 striking klar is fashioned from the skull of a hippopotamus, with one of its canines acting as the blade. While wielding a hippopotamus klar, you gain a +1 item bonus to Intimidation checks.
Activate—Engulfing Jaws 1 (manipulate)
Frequency once per day
Effect The hippo jaws of the shield open impossibly wide. Make a melee Strike with the klar blade targeting two creatures adjacent to each other. Roll the attack and damage once and apply it to each creature separately. This counts as two attacks for your multiple attack penalty.
Craft Requirements The initial raw materials must include the entire skull of a hippopotamus.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
InvestedA character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.