Highhelm War Shield (Moderate)Shield 14
Source Pathfinder Lost Omens Highhelm
Hit points 124 (Hardness 16, BT 62)
Price 4,000 gp
Weight 1 bulk
This specialized Razor Disc was originally designed by the members of Clan Molgrade for use by Highhelm's soldiers. The integrated blades are etched with runes, making them a +2 greater striking weapon.
Activate R envision
Trigger You critically hit with the shield's integrated blades
Effect The shield's blades grow and dig themselves into your foe. The creature becomes Grabbed as it becomes impaled on the shield spikes. While you have a creature grabbed in this way, you can't Raise the Shield, but the creature takes persistent bleed damage every round equal to the number of damage dice. This persistent bleed can't end as long as the creature is impaled on the shield. You can Release the shield to leave it embedded in the creature. This ends the grab but doesn't end the persistent bleed damage. The creature can remove the shield and end the grab by attempting a check to Escape. This normally uses your Athletics DC to Escape, but if you're no longer holding the shield, the Escape DC is 31.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
ShieldThrowA shield with this trait is designed to be thrown as a ranged attack. When thrown, the shield is a martial thrown ranged weapon. Its damage dice and type are the same as its shield bash attack, but if the shield includes an attached weapon or integrated weapon, you can choose to attack with it instead when you throw the shield. You add your Strength modifier to damage, as typical of a thrown weapon. The trait also includes the range increment.