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Hat of Many MindsEquipment 12


Invested​Magical​
Source Pathfinder Impossible Magic
Price 1,800 gp
Weight light

This pointy, brimmed hat is made up of a rainbow patchwork of various materials and seems to sit just a little lopsided on your head, no matter how you adjust it. You gain a +2 item bonus to checks to Earn Income as the hat subtly helps with the tedious but important work that any given job might require.

Activate—Patchwork Double 3 (concentrate, manipulate)

Frequency once per day


Effect You tear off a patch of cloth to manifest it into a copy of yourself, dressed in your normal clothes, though they resemble the color and fabric of the patch. The copy follows your specific instructions and performs a single, straightforward task for up to 30 minutes. It takes the copy three times as long to complete the task as it would you, meaning it can perform a task that would take you a maximum of 10 minutes. It doesn't react quickly enough to be of any use during an encounter, and it can't use your spells or other special abilities—just basic actions and skill actions.

The copy disappears and returns to the hat as a piece of cloth when the given task has been completed or when you Dismiss Patchwork Double.

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Invested

A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.