Golden Liberator's FeatherConsumable 19
Source Pathfinder Adventure Path: Hell's Destiny
Type Other
Price 5,400 gp
Weight light
Activate F or 1 (concentrate)
Requirements You don't have the unholy trait.
This pristine feather is plucked from a mighty celestial, such as Talmandor. When you activate the talisman, you sprout feathery wings until the end of your turn, granting you a fly Speed of 50 feet and a +4 circumstance bonus to AC against reactions triggered by your movement. You then Fly. If you activate the talisman with 1 action, the wings buffet adjacent enemies either before or after you Fly, dealing 8d8 spirit damage (DC 41 fortitude save).
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
DivineThis magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
TalismanA talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.