Godrending Ammunition (Greater)Ammo 18
Source Pathfinder Lost Omens Shining Kingdoms
Price 3,300 gp
Weight negligible
Embedded in this piece of ammunition is a shining sliver of a warshard. When an activated godrending ammunition hits a target, the body of the struck creature attempts to tear itself apart, causing nauseating pain. Instead of its normal damage, the ammunition deals 15d8 slashing damage. The target can attempt a DC 38 fortitude saving throw; it takes a –2 circumstance penalty to this save if the Strike was a critical hit.
Critical Success The foe takes the normal damage from the ammunition, instead of the 15d8 slashing damage.
Success The foe takes half damage.
Failure The foe takes full damage and is Sickened 1.
Critical Failure The foe takes double damage and is Sickened 2. A creature reduced to 0 HP from this damage is ripped limb from limb, and it instantly dies; its gear remains.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.