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Glittering Lights SnareConsumable 5


UncommonConsumableLightMagicalSnareTrapVisual
Source Pathfinder Lost Omens Hellfire Dispatches
Type Snare
Price 25 gp
Weight light

Some of Brastlewark's youth craft lesser versions of this snare to prank their friends. A creature that enters the square's square is subjected to a rapid series of flashing lights that overstimulate the senses. They must attempt a DC 22 reflex save.


Critical Success The creature is unaffected.

Success The creature is Dazzled for 2 rounds.

Failure The creature is dazzled for 1 minute.

Critical Failure The creature is Blinded for 1 round and then dazzled for 1 minute.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Light

Light effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Snare

Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap

A hazard or item with this trait is constructed to hinder interlopers.

Visual

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.