Glacier HammerWeapon 3
Damage 1d12 Bludgeoning
Type Martial
Price 60 gp
Weight 2 bulk
Frost covers the head of this +1 magic maul. Any hit with this maul deals 1 extra cold damage. You can use a special action to transform the frost into giant icicles.
Activate—Grow Icicles 1 (concentrate)
Effect Until the end of your turn, the maul deals 1d6 extra cold damage instead of just 1. After you activate the glacier hammer, you can't activate it again for 10 minutes.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ShoveYou can use this weapon to Shove with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.