Ghoul StilettoWeapon 3
Source Pathfinder Treasure Vault (Remastered)
Damage 1d4 Piercing
Type Simple
Price 60 gp
Weight light
A ghoul stiletto is a +1 dagger wrapped in the still-undead skin of a ghoul. While you wield the dagger, you gain a +1 status bonus to all saves against curses and olfactory effects.
Activate 1 (concentrate, divine, manipulate, olfactory)
Frequency once per hour
Effect The ghoul stiletto afflicts the next living target struck by the dagger with a terrible wound that emits the foul stench of the grave. The creature emits a stench aura in a 10-foot emanation for 1 minute. During that time, the affected creature, as well as any creature that starts or ends its turn in the aura, must succeed at a DC 17 fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save is temporarily immune to all stench auras for 1 minute.
Craft Requirements The initial raw materials must include skin from a ghoul.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AgileThe multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn.
FinesseYou can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.
ThrownYou can throw this weapon as a ranged attack. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment.
VersatileA versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.