🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Ghost ScarfEquipment 7


Rare​Invested​Magical​
Source Pathfinder Season of Ghosts Hardcover Compilation
Price 360 gp
Weight negligible

This 6-foot-long scarf shimmers with the silvery light of the River of Souls while worn, providing illumination equivalent to that of a candle. You can deactivate or activate this radiance as an Interact action. The dangling lengths of a ghost scarf softly billow in the presence of haunts, granting the wearer a +1 item bonus to all Perception checks and Perception DCs to resolve discovering a haunt or rolling initiative when a haunt triggers.

Activate—Ghost Slayer's Caress 1 (concentrate)

Frequency once per day


Effect The scarf extends silvery threads that wrap around a weapon you carry, granting the effects of a Ghost Touch property rune to that weapon for 5 minutes. If the weapon already bears a ghost touch rune, you instead gain a +1 item bonus to Fortitude saves against effects from incorporeal undead for 5 minutes.

Effect: Ghost Scarf

Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Invested

A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.