Gelid ShardEquipment 2
Source Pathfinder Treasure Vault (Remastered)
Weight negligible
This crystal shard shimmers with its own light even as it seems to draw the heat out of its surroundings. Plunging it into your heart grants you the tranquil lethality of deepest winter, but the more you draw upon its power, the colder your heart grows. Your frozen heart dulls your emotions. When you gain a bonus from an emotion effect, that bonus is reduced by 1, to a minimum of 0. At 10th level, the bonus is reduced by 2. Your dulled emotions make it hard to relate to others; the DC of checks to Make an Impression or Request a favor of other creatures, or to Aid in such attempts, is increased by +2. You gain resistance to cold equal to your level and a +2 status bonus to all saves against emotion effects.
Destruction The gelid shard must be left exposed in the Plane of Fire for a week and a day, then smashed with an adamantine hammer by someone who felt true love for the shard's creator.
The Varki wizard T'aak Chamin once traveled from the Lands of the Linnorm Kings northward, past the Winterwall Glacier and deep into the frozen wastes of the Crown of the World. T'aak was seeking immortality without the risk of undeath, and he followed the hints and clues of ancient legends that spoke of "the frozen immortals," and of ancient magics of ice crafting that were once commonly traded between these rumored immortals and the Erutaki people, who share ancestral roots with the Varki.
Little is known of T'aak's journeys in the northern wastes, though all accounts that record anything of the wizard and his trek indicate that the man who returned was different in many ways than the man who first traveled north. T'aak spoke of beings known as saumen kar, of a "great whale" sealed beneath the ice, and of strange corruptions. An account left by his wife mentions that T'aak often awoke screaming about "malignant sludge" and a "disease clawing at the ancient gates." Despite all this, T'aak's primary quest did result in at least one notable accomplishment: the crafting of the first gelid shard.
Gelid shards are arcane focuses of refined magical cold in physical form. Unfortunately for their creator, gelid shards do not grant immortality, though mortal creatures bonded to them do often have slightly longer lifespans thanks to the preserving cold that inundates and surrounds them.
Gelid Shard Item 2
Source: Pathfinder Treasure Vault (Remastered)
First Frost Feat 2
Source: Pathfinder Treasure Vault (Remastered)
Snowcaster Feat 4
Source: Pathfinder Treasure Vault (Remastered)
Snow Step Feat 6
Source: Pathfinder Treasure Vault (Remastered)
Frozen Breadth Feat 8
Source: Pathfinder Treasure Vault (Remastered)
Winter's Embrace Feat 10
Source: Pathfinder Treasure Vault (Remastered)
Expert Snowcasting Feat 12
Source: Pathfinder Treasure Vault (Remastered)
Winter's Kiss Feat 14
Source: Pathfinder Treasure Vault (Remastered)
Greater Snow Step Feat 16
Source: Pathfinder Treasure Vault (Remastered)
Master Snowcasting Feat 18
Source: Pathfinder Treasure Vault (Remastered)
Icy Apotheosis Feat 20
Source: Pathfinder Treasure Vault (Remastered)
Spells
Frost's Touch Cantrip 1
Cast 
Range 30 feet; Targets 1 object
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ArcaneThis magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.
ArtifactItems with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.
ColdEffects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
InvestedA character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).